![]() ![]() Obtaining it is pretty simple you just need to glide down, with the sharper the angle the faster it fills up, now it doesn't have to be over a long time, little glides down will help provide enough to at least survive combat. Each time you enter into a combat situation, you have to balance out your ability to fight with your Falcons ability to fly and that's where the stamina metre basically comes into play.Īs you saw through the sky, speeding up or climbing to great heights requires stamina and your bird can only have so much before tires out, it's also used to pull off dodge rolls so having stamina is a very important thing. The game provides a pretty ample lock on system for you so you don't have to be pixel perfect with your shot but you do need to aim and what the game does provide is a second reticule to show you where you need to be aiming, it actually makes use of the space invaders approach, you don't shoot for where they are you shoot for where they will be. I say that because you engage in fights you will have multiple enemies to deal with, most of the time on birds such as your own and they are as nimble and as deadly as you are. Speaking of fighting as you are a soldier you will engage in combat, almost consistently and as such, you do you really need to start considering how the fights will play out in the longer run rather than the short term. The combination of inputs is not massive and it doesn't need to be because as you're flying, each action of movement lets you lean into the flying rather than fighting you. The left control stick does the steering, pretty self-explanatory, the left bumper allows you to speed up or pull off dodges and bank turns, depending on what you need at the time and then the left trigger allows you to break and then divebomb the water. ![]() ![]() In terms of flying there's really only a few things you need, the left stick and the left trigger and bumper, all the other buttons are extras everything on the left of the controller is used for flight. ![]() Of course you are not playing as the bird, you are a Falconer, a soldier who rides on Falcons the size of aeroplanes, and as you take to this guy to complete whatever mission you've selected or just for free flight, there is a sense of grandeur to experience. I use the latter one because there are countless moments in the first few missions with things become special, be it soaring through a giant chasm with the ocean rising up either side of you or riding the air currents through a lightning storm, each moment manage is to portray a true sense of flight, which is really impressive. Once you are done with that and jump into chapter one you can start to explore the world and really soar, both literally and metaphysically. The prologue serves up as a tutorial, giving you information about the world and how to play, it's a solid addition and serves its purpose very well, but as a prologue it is also quite short. Story wise the game is broken up into multiple chapters, with each chapter placing the focus on a different faction, the order in which you play these factions is entirely up to you, though if you play them out of order some of the story beats may not make sense. that is where the Falconeer sits, if this was released purely on last Gen it may not have made a big impression, but as one of the launch titles for the Xbox series X it made an impression. Launch games for consoles generally come in three flavours, you have the technical showpiece that offers a lot of visual prowess but usually lacks a bit of depth, now you also have the cross generation game that hits old and knew it doesn't really take advantage of than you and then you have those games that are unique in that they are on other platforms but shine in the absence of hundreds of other titles on new hardware. ![]()
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